Marlin "Marl" Sanchez
Agility d12
Strength d10
Vitality d10
Alertness d6
Intelligence d4
Willpower d6
Initiative d12 + d6
Life Points 16
Assets
Fightin' type
Complications
Mute; Slow learner, piloting; Branded
Animal handling d2; Perception d6; Athletics d6; Planetary vehicles d6 (hover)(d8); Covert d6 (stealth d10)(locks d8)(disable devices d8); Survival d6; Guns d6 (pistol d12); Melee weapon combat d4; Medical Expertise d4; Unarmed combat d6 (brawling d10)
Betty "Buckshot" Sanchez
Agility d10
Strength d6
Vitality d8
Alertness d6
Intelligence d6
Willpower d6
Initiative d10 (d12+d2*) + d6
Life Points 14
Assets
Talented (shotguns)
Lightnin' reflexes
Complications
Loyal; Chip on your shoulder; Twitchy
Animal handling d4; Perception d6; Pilot d6 (mid-bulk transports d8)(astrogation d8)(short range shuttles d8)(light transport d6); Athletics d6(d8) (dodge d8(d12)); Discipline d4; Tech engineer d6; Guns d6 (shotguns d10(d12+2))(pistols) (d8); Hvy Weapons d6; Melee weapon combat d2; Mech Engineer d6; Unarmed combat d6 (brawling d8)
Shepard Lily Sanchez
Agility d8
Strength d4
Vitality d6
Alertness d6
Intelligence d12
Willpower d8
Initiative d8 + d6
Life Points 14
Assets
Religiousity
Complications
Prejudice; Memorable; Deadly enemy
Athletics d6; Science expertise d4; Influence d6 (persuasion d12)(streetwise d6); Guns d6 (pistol d10); Melee weapon combat d2; Mech Engineer d6 (mech repairs d8); Medical Expertise d6 (general practice d8)(surgery d10); Unarmed combat d4;
Performance d6 (acting d8)
"Jahn" (Jahn Luhn Gohn)
Hornet class fast courier
Length: 138'
Beam: 90'
Height: 27'
Tonnage: 900
Speed class: 7 (hard burn 10)
Fuel capacity: 40 tons (200 ton tank)
Range: 1,200 hours (30 hours/ton of fuel)
Cargo capacity: 20 tons; Double-bed passenger room
Crew cabins: 1 double, 2 single
Gear: 4 escape pods; Basic toolkit, Mechanic's toolkit, Electronics toolkit,
Public access cortex terminal, Black Box cortex terminal
Assets:
Fast throttle
complications:
Lightweight; Seen better days
Agility D8
Strength D4
Vitality D6
Alertness D4
Intelligence D4
Willpower D2
Initiative D8 + D4
Life points 6
Athletics D2; Mech engineer D4; Covert D2; Pilot D2
Complexity: Low, x0.6 cost
Market value: 37800 + 4 pods, 400 = 38,200
Maintenance costs: 90 monthly
Port fees: 9/first week ; 4.5/each additional week
Fuel: 200/full tank (5/ton of fuel)
Provisions: 20/week
Marlin, Betty and Lily Sanchez all hail from Shadow. Before the war Marlin left home to work as a second story man and getaway driver for a local organized crime ring. Lily left home early to seek her fortune on Ariel, where she was essentially trapped during the Unification War. Betty stayed home to work on the family horse ranch, much to her parent's delight.
Both Marlin and Betty volunteered for the Independents and managed to arrange to work together on the blockade runner "Go Long", making several daring runs around both Athens and Hera during the War. The captain of the vessel, Captain Williferd Brumstead, learned very quickly not to allow Marlin anywhere near the bridge controls (the concept of flying seemed to utterly confound the recruit). His sister Betty, however, showed a notable natural talent and was instrumental in getting badly needed supplies to desperate ground troops several times over. Marlin's skills as a hover driver were impressive enough in their own right and he showed a real knack for slipping a supply skiff under a hail of anti-armor fire to deliver the cargo. Together the two made a name for the firefly they served on and soon became something of a minor legend amongst the Independent faction themselves. Many units would swear they owed their continued existence to a daring supply drop in the midst of a heated battle...a Sanchez Special.
As the war raged on Marlin and Betty continued serving aboard Go Long, delivering supplies and personnel directly to the battlefront. During the battle of Serenity Valley, however, a last minute supply drop went horribly wrong. As Marlin rounded a small hill, headed for the front lines, an artillery barrage impacted the hill. Marlin managed to avoid getting himself and his crew vaporized but the captain of Go Long was convinced the skiff had been destroyed. Betty, naturally, was nearly hysterically and tried to go to her brother's aid. Captain Brumstead, though, ordered her back on board the ship to fly the crew out of there. Tensions erupted and Betty, strained beyond her limits, drew her pistol on the captain. Threats were exchanged and Betty quickly found herself at odds with the whole crew. Marlin, meanwhile, overheard the entire confrontation over the skiff's comm. The comm was damaged from the nearby explosion, however, and he could not contact the crew. Against orders from the sergeant onboard Marlin turned the skiff about to return to the ship. When he arrived and tried to calm his sister down, though, he made the mistake of coming at her from behind. Betty, who was already more than a bit twitchy at the moment, turned and fired wildly at the perceived threat. Marlin was hit in the throat.
With the Alliance breaching the lines nearby and the skiff driver badly wounded, the Captain placed Betty in custody and the whole crew pulled out. Only hours later the Independents surrendered and the Unification War was over. In the days that followed Betty managed to avoid charges and Marlin barely survived his injury. He would never speak again, though. Captain Brumstead was more than eager to place the blame for the failure of the supply drop directly on Marlin Sanchez. Especially when it was rumored that success of the frontline push by the Alliance was due in part to the failed drop. In the days that followed the captain and most of the crew would characterize Marlin as a coward and blame the loss of entire Serenity Valley in large part on his "cowardice". While this is demonstrably untrue his infamy has nonetheless grown and spread among the surviving Independence fighters in the years following the war.
Meanwhile Lily Sanchez managed to spend her time on Ariel rather productively, gaining acceptance (though with great difficulty) to a respectable medical academy. In the end, however, she found the condescending manner of the "civilized" students and faculty hard to stomach. The never-ending series of obstacles that seemed to stand between her and her medical degree soon proved insurmountable as well. Frustrated, she dropped out of the academy and pursued a short career in acting. Though talented, she found there was little decent work to be had for a woman from a border world, especially one as disreputable as Shadow. Though a multi-talented individual, Lily found herself becoming somewhat desperate. At last she enrolled herself in a starship mechanics school, hoping that in a more low-brow career she might find less discriminating employers. This final attempt at an honest living, unfortunately, proved fruitless. Again, few decent jobs were to be found on Ariel for a Border-born mechanic in the midst of the Unification War.
Fed up with the lack of opportunity, constantly under suspicion by her peers and burdened with regular security checks and not-so-polite "questioning" by authorities, Lily turned to the skill that had served her well during her teen years...grifting. By the end of the War, Lily had gained control of a small gang of conmen and amassed a small fortune from the plentiful marks on Ariel. When the War finally ended, she was relieved that she was finally able to actually leave Ariel and even see her family again (which she was quietly "encouraged" to do by the local authorities). After several weeks of desperate cortex searching, Lily was able to track down her brother and sister in a processing center on Hera. As soon as they had been processed and released, the trio exchanged waves and made arrangements to reunite at their uncle's ranch on Whitehall. Lily liquidated her assets and made immediate arrangements to leave Ariel behind forever.
Unfortunately her abrupt departure threatened to leave the gang of conmen in something of a fix. When she arrived at the spaceport terminal to secure passage to Whitehall she was surprised to find herself confronted by several of her own subordinates. An argument erupted and violence nearly ensued. Lily was only able to slip by the gang when a police officer attempted to break up the unseemly public disturbance. She did so, however, by insinuated that her former lieutenant, who now apparently led the gang, was wanted by law. When the officer checked the man's identcard he found outstanding warrants, as she suspected he would. Consequently violence then did ensue, although between the gang and the officer, allowing Lily to make her escape (and, she suspects, a mortal enemy of her former lieutenant).
Arriving well ahead of her siblings on Whitehall, and having spend most of her wealth in the process, Lily was discouraged to find few employment opportunities yet again. Through her uncle, however, she learned that his hometown had recently lost it's Shepard to illness. Ever one to seize the opportunity, Lily quickly convinced the community (and her uncle, in fact) that she was a Shepard and took to position as her own. Two months later, when her siblings finally arrived, this is how they found her.
Marlin is largely untroubled by his bad reputation, trusting that those who know him know better. In the last five years he has worked as an independent hover-mule driver, ferrying cargo and passengers around Whitehall. His rates are low and don't provide much by way of income. Still, he gets by and doesn't generally expect much out of life though he would offer a more stable future for his sisters if he could.
Marlin is still mute from the neck wound he received from his sister and was erroneously informed by Alliance medics that it was permanent. He has since come to terms with his handicap and has found that being mute has made life simpler, not to mention making it easier to avoid drawing attention to himself. While some difficulties crop up from time to time, his skill with a pistol has managed to settle most disagreements with fellow former Browncoats concerning his character.
Marlin operates directly from his uncle's ranch, though his work takes him away for days or weeks at a time.
Betty, on the other hand, is still riddled with guilt for her part in the rumors surrounding her brother and especially for his loss of speech. She has since developed a rather paranoid and confrontational demeanor, overreacting to any perceived sleight with violence. Especially any perceived threat to Marlin. Consequently, she's been bound by law several times locally for fighting and investigated in a number of barroom gunfights. Two such gunfights are said to have been the direct result of disparagin comments about her brother.
Betty typically hires out as a gunhand to whoever is willing to pay and she doesn't care too particularly what the job entails. Over the last few years she's earned the "Buckshot" moniker due to her preference for shotguns, always her weapon of choice. While her career choice, such as it is, causes her surviving family members no end of worry she manages to make a meager living.
While her work often requires extended time away from her uncle's ranch, she doesn't usually stray far, or for very long, from her brother Marlin for whom she still feels she owes a debt.
To Lily's thinking her current choice of career is quite fortunate. As a Shepard in a small town she is able to receive small contributions from time to time that aren't required to be reported (and, consequently, keeping her name off the cortex), provides some slight manner of respectability in the community and allows her to exercise her most natural talents.
While it provides a much diminished standard of living than she had previously become used to, she nonetheless has found her role as a Shepard to be quite fulfilling. Lily had always been a believer, in theory if not in practice, and the role comes quite naturally to her. In the last five years she has more or less come to consider herself a proper Shepard, if not a particularly bible-versed one. She has even developed a rather irrational intolerance for Buddhists in the last two years as they've begun cropping up on Athens and her surrounding moons.
Lily lives at the local church, which she maintains and oversees as town Shepard.
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