Jack
Affiliations
Solo (d10), Buddy (d6), Team (d8)
Distinctions
Relax, I Got This
Crazy Reckless
Girls Just Wanna Have Fun
Jacked Up
Superhuman Durability d10
Enhanced Speed d8
Enhanced Reflexes d8
Superhuman Stamina d10
Superhuman Strength d10
SFX: Berserk; Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
SFX: Second Wind; Before you make an action including a Jacked Up power, you may move your Physical Stress die to the doom pool and step up the Jacked Up power by +1 for this action.
SFX: Cuttin’ Loose; Step up or double any Jacked Up power for one action. If the action fails, add the highest rolling die to the doom pool.
Limit: Shutdown; If Emotional or Mental Trauma is taken, shutdown Jacked Up until trauma is recovered.
Specialties
Acrobatic Master d10
Combat Expert d8
Vehicle Expert d8
Milestones
Plan? Who Needs a Plan?
1 XP when you charge into a situation or challenge without properly assessing it, resulting in danger that could have otherwise been avoided.
3 XP when you risk significant injury or death, or risk as much to the rest of the team, by charging headfirst into a challenge or situation that suggests caution.
10 XP when you approach the resolution to an Act in an Event with seriousness and gravity, obeying orders or leading the team as appropriate…or not.
I Win, You Lose
1 XP when you stress out (physically) any minor character in a fight.
3 XP when you gloat over any serious opponent or major villain (grandstanding and adding your effect die to the doom pool) when you should be punching their face instead.
10 XP when you lose a fight (or are otherwise defeated) because you underestimated the danger…or when you challenge a worthy opponent to single combat and defeat them.
Affiliations
Solo (d10), Buddy (d6), Team (d8)
Distinctions
Relax, I Got This
Crazy Reckless
Girls Just Wanna Have Fun
Jacked Up
Superhuman Durability d10
Enhanced Speed d8
Enhanced Reflexes d8
Superhuman Stamina d10
Superhuman Strength d10
SFX: Berserk; Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
SFX: Second Wind; Before you make an action including a Jacked Up power, you may move your Physical Stress die to the doom pool and step up the Jacked Up power by +1 for this action.
SFX: Cuttin’ Loose; Step up or double any Jacked Up power for one action. If the action fails, add the highest rolling die to the doom pool.
Limit: Shutdown; If Emotional or Mental Trauma is taken, shutdown Jacked Up until trauma is recovered.
Specialties
Acrobatic Master d10
Combat Expert d8
Vehicle Expert d8
Milestones
Plan? Who Needs a Plan?
1 XP when you charge into a situation or challenge without properly assessing it, resulting in danger that could have otherwise been avoided.
3 XP when you risk significant injury or death, or risk as much to the rest of the team, by charging headfirst into a challenge or situation that suggests caution.
10 XP when you approach the resolution to an Act in an Event with seriousness and gravity, obeying orders or leading the team as appropriate…or not.
I Win, You Lose
1 XP when you stress out (physically) any minor character in a fight.
3 XP when you gloat over any serious opponent or major villain (grandstanding and adding your effect die to the doom pool) when you should be punching their face instead.
10 XP when you lose a fight (or are otherwise defeated) because you underestimated the danger…or when you challenge a worthy opponent to single combat and defeat them.