Psyclone
Affiliations
Solo (d6), Buddy (d10), Team (d8)
Distinctions
Abiding Faith
Hippocratic Oath
Dynamo
Telekinetic Discharge
Subsonic Flight d8
Telekinetic Trajectile d10
Telekinetic Influence d8
SFX: Afflict; Add a d6 and step up your effect die by +1 when inflicting a Telekinetic Trajectile complication on a target.
SFX: Area Attack; Add a d6 and keep an additional effect die for each additional target.
SFX: Unleashed; Step up or double any Telekinetic Discharge power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Conscious Activation; If stressed out, asleep, or unconscious, shutdown Telekinetic Discharge. Recover Telekinetic Discharge when stress is recovered or you awake. If Mental Trauma is taken, shutdown Telekinetic Discharge until trauma is recovered.
Limit: Uncontrollable; Change any Telekinetic Discharge power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Gear (Neuroelectric Converter); Shutdown Telekinetic Discharge and gain 1 PP. Take an action vs. doom pool to recover.
Note: Psyclone (Jenny Walters) is a quadriplegic without both her Neuroelectric Converter active and wearing her NCS suit (even if it is otherwise shutdown)!
Neuroelectric Conversion Suit
Enhanced Stamina d8
Enhanced Strength d8
Superhuman Durability d10
SFX: Boost; Shutdown your highest rated NCS power to step up another Telekinetic Discharge power by +1. Recover power by activating an opportunity or during a Transition Scene.
SFX: Counterattack; On a reaction against a melee/hand-to-hand physical stress attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.
Limit: Conscious Activation; If stressed out, asleep, or unconscious, shutdown NCS. Recover NCS when stress is recovered or you awake. If Mental Trauma is taken, shutdown NCS until trauma is recovered.
Limit: Gear (Neuroelectric Conversion Suit; Shutdown NCS and gain 1 PP. Take an action vs. doom pool to recover.
Specialties
Business Expert d8
Science Expert d8
Medical Master d10
Tech Master d10
Vehicle Expert d8
Milestones
Quadriplegia Looming
1 xp when you restrain yourself rather than use your abilities at full power.
3 xp when you shutdown your NCS or shutdown your NE converter while still wearing your NCS suit in order to use an ability at greater power than normal.
10 xp when you allow yourself to be rendered paraplegic (through gear shutdown or other means) or you endanger others by refusing to allow that to happen.
Physician
1 xp when you administer first aid or treat any injury/illness with your Medical Master specialty.
3 xp when you administer medical care to an enemy or abandon your team’s goals to tend to anyone in need of treatment.
10 xp when you save the life of an enemy or villain through medical intervention, or allow them to die (or risk dying) because you refuse to treat them.
Affiliations
Solo (d6), Buddy (d10), Team (d8)
Distinctions
Abiding Faith
Hippocratic Oath
Dynamo
Telekinetic Discharge
Subsonic Flight d8
Telekinetic Trajectile d10
Telekinetic Influence d8
SFX: Afflict; Add a d6 and step up your effect die by +1 when inflicting a Telekinetic Trajectile complication on a target.
SFX: Area Attack; Add a d6 and keep an additional effect die for each additional target.
SFX: Unleashed; Step up or double any Telekinetic Discharge power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Conscious Activation; If stressed out, asleep, or unconscious, shutdown Telekinetic Discharge. Recover Telekinetic Discharge when stress is recovered or you awake. If Mental Trauma is taken, shutdown Telekinetic Discharge until trauma is recovered.
Limit: Uncontrollable; Change any Telekinetic Discharge power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Gear (Neuroelectric Converter); Shutdown Telekinetic Discharge and gain 1 PP. Take an action vs. doom pool to recover.
Note: Psyclone (Jenny Walters) is a quadriplegic without both her Neuroelectric Converter active and wearing her NCS suit (even if it is otherwise shutdown)!
Neuroelectric Conversion Suit
Enhanced Stamina d8
Enhanced Strength d8
Superhuman Durability d10
SFX: Boost; Shutdown your highest rated NCS power to step up another Telekinetic Discharge power by +1. Recover power by activating an opportunity or during a Transition Scene.
SFX: Counterattack; On a reaction against a melee/hand-to-hand physical stress attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.
Limit: Conscious Activation; If stressed out, asleep, or unconscious, shutdown NCS. Recover NCS when stress is recovered or you awake. If Mental Trauma is taken, shutdown NCS until trauma is recovered.
Limit: Gear (Neuroelectric Conversion Suit; Shutdown NCS and gain 1 PP. Take an action vs. doom pool to recover.
Specialties
Business Expert d8
Science Expert d8
Medical Master d10
Tech Master d10
Vehicle Expert d8
Milestones
Quadriplegia Looming
1 xp when you restrain yourself rather than use your abilities at full power.
3 xp when you shutdown your NCS or shutdown your NE converter while still wearing your NCS suit in order to use an ability at greater power than normal.
10 xp when you allow yourself to be rendered paraplegic (through gear shutdown or other means) or you endanger others by refusing to allow that to happen.
Physician
1 xp when you administer first aid or treat any injury/illness with your Medical Master specialty.
3 xp when you administer medical care to an enemy or abandon your team’s goals to tend to anyone in need of treatment.
10 xp when you save the life of an enemy or villain through medical intervention, or allow them to die (or risk dying) because you refuse to treat them.