This was our very first D&D 3.5 campaign. It started when we first poured over the books, long years after they'd come out, just to see what we'd been missing. We'd largely abandoned D&D since the AD&D days, you see. The approach to multi-classing caught our attention rght awy and especially recalled geeky discussions of days gone by concerning Halfling paladins. That such a thing was actually playable and, in fact, any other class of Halfling...well, we just had to give it a shot.
And thus was born our first D&D 3.5 campaign. And all-halfling campaign, naturally. And it seriously kicked butt. Still, after all that's gone by since we first got the old gaming group back together and played this, our very first campaign of any sort, it remains our favorite one to date. The Brightwater Campaign continues to be our standard bearer and Molliam Merryweather my favorite character yet.
So far it's turning out pretty well, even though we got our first PK in the very first session. In fact, we very nearly got our first TPK in a long while. Pretty much what happens when you forget you're playing 1st level characters.
Our current group consists of Ferra Redbrew, a spiked chain wielding Human Barbarian/Fighter (that's me!); Harrak Dunkill, a Dwarf Cleric of Kord; "Pick", a Half-Elf Rogue/Fighter and Frizzy Cobblemacher (no, I'm not kidding), who was the aforementioned PK, unfortunately. She's since rolled up a nice Sorcerer named Ruby Blackthorn. Which is awesome. Because I love sorcerers.
Tune in for more updates! We're really hoping we can take this one all the way and finally finish one of these things!
In the Age of Worms campaign we decided to try to recreate our previous good times with the Brightwater campaign (an all-halfling campaign) by going with an all-Kobold campaign. It worked out pretty well, really. As it happens Kobolds kick butt, too.
Like most D&D campaigns the fun wound down and got rather tedious as we progressed in level and the game turned into your standard hack and slash. Such is usually the way with published adventures, we've found. Our attention has since waned but, like the Brightwater campaign, we've stuck it lovingly on the backburner for now with every intention of returning and finishing the adventure path...some day.
Until then, here's what we've got so far. Enjoy!
For the Book of the Dead campaign we put together the kind of team we normally laugh at other gamers for making. A goliath barbarian? Chaos Gnome Illusionist? A Tiefling paladin?! So, yeah. We went a little nuts.
Now we could have dug out some obscure source books and really come up with some truly off the wall characters but even we have our standards. Normally we're fairly strictly core race/class with rare exception.
We could have rolled up a team of Paragon/Barbarian/Fighter/ Warblade/Frenzied Berserker/Titan Bloodline, a couple of Evoker/Abjurant Champion/Master Specialist/Archmages and a tweaked Pun-Pun... but we just wouldn't have been able to live with ourselves.
The campaign journal is unfinished here and only shows the first four sessions. The campaign itself took us all the way to level 14-15 but most of it hasn't been written up yet. No idea when or if it will be.